Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
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commit
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26 changed files with 426 additions and 131 deletions
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@ -6,26 +6,9 @@
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#include "video_core/video_core.h"
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#include "citra/emu_window/emu_window_glfw.h"
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#include "core/settings.h"
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static const std::pair<int, HID_User::PadState> default_key_map[] = {
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{ GLFW_KEY_A, HID_User::PAD_A },
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{ GLFW_KEY_B, HID_User::PAD_B },
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{ GLFW_KEY_BACKSLASH, HID_User::PAD_SELECT },
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{ GLFW_KEY_ENTER, HID_User::PAD_START },
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{ GLFW_KEY_RIGHT, HID_User::PAD_RIGHT },
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{ GLFW_KEY_LEFT, HID_User::PAD_LEFT },
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{ GLFW_KEY_UP, HID_User::PAD_UP },
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{ GLFW_KEY_DOWN, HID_User::PAD_DOWN },
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{ GLFW_KEY_R, HID_User::PAD_R },
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{ GLFW_KEY_L, HID_User::PAD_L },
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{ GLFW_KEY_X, HID_User::PAD_X },
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{ GLFW_KEY_Y, HID_User::PAD_Y },
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{ GLFW_KEY_H, HID_User::PAD_CIRCLE_RIGHT },
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{ GLFW_KEY_F, HID_User::PAD_CIRCLE_LEFT },
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{ GLFW_KEY_T, HID_User::PAD_CIRCLE_UP },
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{ GLFW_KEY_G, HID_User::PAD_CIRCLE_DOWN },
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};
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#include "citra/emu_window/emu_window_glfw.h"
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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@ -48,14 +31,9 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Register a new ID for the default keyboard
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keyboard_id = KeyMap::NewDeviceId();
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// Set default key mappings for keyboard
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for (auto mapping : default_key_map) {
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KeyMap::SetKeyMapping({mapping.first, keyboard_id}, mapping.second);
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}
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ReloadSetKeymaps();
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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@ -111,3 +89,22 @@ void EmuWindow_GLFW::MakeCurrent() {
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(NULL);
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}
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void EmuWindow_GLFW::ReloadSetKeymaps() {
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KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
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KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
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KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
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KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
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KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
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KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
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KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
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KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
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KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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