shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -6,6 +6,7 @@
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#include "shader_recompiler/backend/bindings.h"
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/runtime_info.h"
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@ -55,7 +56,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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if (!runtime_info.glasm_use_storage_buffers) {
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if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
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Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
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const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
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Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
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}
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}
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stage = program.stage;
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@ -13,6 +13,8 @@
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namespace Shader::Backend::GLASM {
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constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1;
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[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@ -617,6 +617,15 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
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if (!index.IsImmediate()) {
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throw NotImplementedException("Non-constant texture rescaling");
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}
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ctx.Add("AND.U RC.x,scaling[0].y,{};"
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"SNE.S {},RC.x,0;",
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1u << index.U32(), ctx.reg_alloc.Define(inst));
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}
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void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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ScalarU32 value) {
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ImageAtomic(ctx, inst, index, coord, value, "ADD.U32");
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@ -557,6 +557,7 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Reg
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void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register color);
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void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitBindlessImageAtomicIAdd32(EmitContext&);
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void EmitBindlessImageAtomicSMin32(EmitContext&);
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void EmitBindlessImageAtomicUMin32(EmitContext&);
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@ -211,7 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].y;", inst);
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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