shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
This commit is contained in:
parent
fc9bb3c3fe
commit
e66d5b88a6
25 changed files with 228 additions and 77 deletions
|
@ -514,6 +514,7 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
|
|||
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
|
||||
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
|
||||
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitBindlessImageAtomicIAdd32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicSMin32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicUMin32(EmitContext&);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue