shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -1950,6 +1950,10 @@ U1 IREmitter::IsTextureScaled(const U32& index) {
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return Inst<U1>(Opcode::IsTextureScaled, index);
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}
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U1 IREmitter::IsImageScaled(const U32& index) {
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return Inst<U1>(Opcode::IsImageScaled, index);
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}
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U1 IREmitter::VoteAll(const U1& value) {
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return Inst<U1>(Opcode::VoteAll, value);
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}
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