shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -494,6 +494,7 @@ OPCODE(ImageRead, U32x4, Opaq
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
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OPCODE(IsTextureScaled, U1, U32, )
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OPCODE(IsImageScaled, U1, U32, )
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// Atomic Image operations
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