shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <span>
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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@ -229,8 +230,10 @@ void BufferCacheRuntime::BindStorageBuffer(size_t stage, u32 binding_index, Buff
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.padding = 0,
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};
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buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY);
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glProgramLocalParametersI4uivNV(PROGRAM_LUT[stage], binding_index, 1,
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reinterpret_cast<const GLuint*>(&ssbo));
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glProgramLocalParametersI4uivNV(
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PROGRAM_LUT[stage],
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Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1,
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reinterpret_cast<const GLuint*>(&ssbo));
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}
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}
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@ -250,8 +253,10 @@ void BufferCacheRuntime::BindComputeStorageBuffer(u32 binding_index, Buffer& buf
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.padding = 0,
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};
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buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY);
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glProgramLocalParametersI4uivNV(GL_COMPUTE_PROGRAM_NV, binding_index, 1,
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reinterpret_cast<const GLuint*>(&ssbo));
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glProgramLocalParametersI4uivNV(
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GL_COMPUTE_PROGRAM_NV,
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Shader::Backend::GLASM::PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE + binding_index, 1,
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reinterpret_cast<const GLuint*>(&ssbo));
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}
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}
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@ -181,33 +181,40 @@ void ComputePipeline::Configure() {
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texture_binding += num_texture_buffers;
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image_binding += num_image_buffers;
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u32 scaling_mask{};
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u32 texture_scaling_mask{};
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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textures[texture_binding] = image_view.Handle(desc.type);
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if (texture_cache.IsRescaling(image_view)) {
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scaling_mask |= 1u << texture_binding;
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texture_scaling_mask |= 1u << texture_binding;
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}
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++texture_binding;
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}
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}
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u32 image_scaling_mask{};
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for (const auto& desc : info.image_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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if (desc.is_written) {
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texture_cache.MarkModification(image_view.image_id);
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}
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images[image_binding++] = image_view.StorageView(desc.type, desc.format);
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images[image_binding] = image_view.StorageView(desc.type, desc.format);
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if (texture_cache.IsRescaling(image_view)) {
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image_scaling_mask |= 1u << image_binding;
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}
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++image_binding;
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}
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}
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if (info.uses_rescaling_uniform) {
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const f32 float_scaling_mask{Common::BitCast<f32>(scaling_mask)};
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const f32 float_texture_scaling_mask{Common::BitCast<f32>(texture_scaling_mask)};
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const f32 float_image_scaling_mask{Common::BitCast<f32>(image_scaling_mask)};
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if (assembly_program.handle != 0) {
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glProgramLocalParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, float_scaling_mask, 0.0f, 0.0f,
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0.0f);
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glProgramLocalParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, float_texture_scaling_mask,
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float_image_scaling_mask, 0.0f, 0.0f);
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} else {
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glProgramUniform4f(source_program.handle, 0, float_scaling_mask, 0.0f, 0.0f, 0.0f);
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glProgramUniform4f(source_program.handle, 0, float_texture_scaling_mask,
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float_image_scaling_mask, 0.0f, 0.0f);
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}
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}
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if (texture_binding != 0) {
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@ -464,8 +464,10 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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views_it += num_texture_buffers[stage];
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views_it += num_image_buffers[stage];
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u32 scaling_mask{};
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u32 texture_scaling_mask{};
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u32 image_scaling_mask{};
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u32 stage_texture_binding{};
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u32 stage_image_binding{};
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const auto& info{stage_infos[stage]};
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for (const auto& desc : info.texture_descriptors) {
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@ -473,7 +475,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
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textures[texture_binding] = image_view.Handle(desc.type);
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if (texture_cache.IsRescaling(image_view)) {
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scaling_mask |= 1u << stage_texture_binding;
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texture_scaling_mask |= 1u << stage_texture_binding;
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}
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++texture_binding;
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++stage_texture_binding;
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@ -485,20 +487,26 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if (desc.is_written) {
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texture_cache.MarkModification(image_view.image_id);
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}
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images[image_binding++] = image_view.StorageView(desc.type, desc.format);
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images[image_binding] = image_view.StorageView(desc.type, desc.format);
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if (texture_cache.IsRescaling(image_view)) {
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image_scaling_mask |= 1u << stage_image_binding;
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}
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++image_binding;
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++stage_image_binding;
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}
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}
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if (info.uses_rescaling_uniform) {
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const f32 float_scaling_mask{Common::BitCast<f32>(scaling_mask)};
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const f32 float_texture_scaling_mask{Common::BitCast<f32>(texture_scaling_mask)};
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const f32 float_image_scaling_mask{Common::BitCast<f32>(image_scaling_mask)};
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const bool is_rescaling{texture_cache.IsRescaling()};
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const f32 config_down_factor{Settings::values.resolution_info.down_factor};
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const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
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if (use_assembly) {
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glProgramLocalParameter4fARB(AssemblyStage(stage), 0, float_scaling_mask,
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down_factor, 0.0f, 0.0f);
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glProgramLocalParameter4fARB(AssemblyStage(stage), 0, float_texture_scaling_mask,
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float_image_scaling_mask, down_factor, 0.0f);
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} else {
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glProgramUniform4f(source_programs[stage].handle, 0, float_scaling_mask,
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down_factor, 0.0f, 0.0f);
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glProgramUniform4f(source_programs[stage].handle, 0, float_texture_scaling_mask,
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float_image_scaling_mask, down_factor, 0.0f);
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}
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}
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}};
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@ -10,6 +10,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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@ -20,7 +21,7 @@
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namespace Vulkan {
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constexpr size_t MAX_RESCALING_WORDS = 4;
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using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
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class DescriptorLayoutBuilder {
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public:
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@ -74,7 +75,8 @@ public:
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = (is_compute ? 0 : sizeof(f32)) + sizeof(std::array<u32, MAX_RESCALING_WORDS>),
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.size = (is_compute ? 0 : sizeof(f32)) +
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sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -146,14 +148,25 @@ public:
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}
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}
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const std::array<u32, MAX_RESCALING_WORDS>& Data() const noexcept {
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void PushImage(bool is_rescaled) noexcept {
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*image_ptr |= is_rescaled ? image_bit : 0;
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image_bit <<= 1;
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if (image_bit == 0) {
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image_bit = 1u;
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++image_ptr;
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}
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}
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const std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>& Data() const noexcept {
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return words;
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}
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private:
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std::array<u32, MAX_RESCALING_WORDS> words{};
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std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS> words{};
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u32* texture_ptr{words.data()};
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u32* image_ptr{words.data() + Shader::Backend::SPIRV::NUM_TEXTURE_SCALING_WORDS};
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u32 texture_bit{1u};
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u32 image_bit{1u};
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};
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inline void PushImageDescriptors(TextureCache& texture_cache,
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@ -181,6 +194,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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}
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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update_descriptor_queue.AddImage(vk_image_view);
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rescaling.PushImage(texture_cache.IsRescaling(image_view));
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}
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}
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}
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@ -139,9 +139,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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} else {
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info.previous_stage_stores.mask.set();
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}
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for (const auto& stage : programs) {
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info.num_textures += Shader::NumDescriptors(stage.info.texture_descriptors);
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}
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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