shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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25 changed files with 228 additions and 77 deletions
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@ -10,6 +10,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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@ -20,7 +21,7 @@
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namespace Vulkan {
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constexpr size_t MAX_RESCALING_WORDS = 4;
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using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
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class DescriptorLayoutBuilder {
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public:
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@ -74,7 +75,8 @@ public:
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = (is_compute ? 0 : sizeof(f32)) + sizeof(std::array<u32, MAX_RESCALING_WORDS>),
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.size = (is_compute ? 0 : sizeof(f32)) +
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sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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@ -146,14 +148,25 @@ public:
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}
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}
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const std::array<u32, MAX_RESCALING_WORDS>& Data() const noexcept {
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void PushImage(bool is_rescaled) noexcept {
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*image_ptr |= is_rescaled ? image_bit : 0;
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image_bit <<= 1;
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if (image_bit == 0) {
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image_bit = 1u;
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++image_ptr;
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}
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}
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const std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>& Data() const noexcept {
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return words;
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}
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private:
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std::array<u32, MAX_RESCALING_WORDS> words{};
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std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS> words{};
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u32* texture_ptr{words.data()};
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u32* image_ptr{words.data() + Shader::Backend::SPIRV::NUM_TEXTURE_SCALING_WORDS};
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u32 texture_bit{1u};
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u32 image_bit{1u};
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};
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inline void PushImageDescriptors(TextureCache& texture_cache,
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@ -181,6 +194,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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}
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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update_descriptor_queue.AddImage(vk_image_view);
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rescaling.PushImage(texture_cache.IsRescaling(image_view));
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}
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}
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}
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@ -139,9 +139,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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} else {
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info.previous_stage_stores.mask.set();
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}
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for (const auto& stage : programs) {
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info.num_textures += Shader::NumDescriptors(stage.info.texture_descriptors);
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}
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const Shader::Stage stage{program.stage};
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const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
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const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
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