Synchronize vertex buffer even when it doesn't require binding
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parent
4112031c81
commit
e681f5678c
2 changed files with 16 additions and 13 deletions
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@ -719,9 +719,15 @@ void BufferCache<P>::BindHostVertexBuffers() {
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bool any_valid{false};
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auto& flags = maxwell3d->dirty.flags;
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for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
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const Binding& binding = channel_state->vertex_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer, binding.buffer_id);
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SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
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if (!flags[Dirty::VertexBuffer0 + index]) {
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continue;
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}
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flags[Dirty::VertexBuffer0 + index] = false;
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host_bindings.min_index = std::min(host_bindings.min_index, index);
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host_bindings.max_index = std::max(host_bindings.max_index, index);
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any_valid = true;
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@ -735,9 +741,6 @@ void BufferCache<P>::BindHostVertexBuffers() {
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const Binding& binding = channel_state->vertex_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer, binding.buffer_id);
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SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
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const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
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const u32 offset = buffer.Offset(binding.cpu_addr);
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