Synchronize vertex buffer even when it doesn't require binding

This commit is contained in:
Kelebek1 2023-06-16 22:47:38 +01:00 committed by Morph
parent 4112031c81
commit e681f5678c
2 changed files with 16 additions and 13 deletions

View file

@ -719,9 +719,15 @@ void BufferCache<P>::BindHostVertexBuffers() {
bool any_valid{false};
auto& flags = maxwell3d->dirty.flags;
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
if (!flags[Dirty::VertexBuffer0 + index]) {
continue;
}
flags[Dirty::VertexBuffer0 + index] = false;
host_bindings.min_index = std::min(host_bindings.min_index, index);
host_bindings.max_index = std::max(host_bindings.max_index, index);
any_valid = true;
@ -735,9 +741,6 @@ void BufferCache<P>::BindHostVertexBuffers() {
const Binding& binding = channel_state->vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
const u32 offset = buffer.Offset(binding.cpu_addr);