general: Enforce C4800 everywhere except in video_core
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93297d14d8
commit
e6ab1f673b
14 changed files with 57 additions and 41 deletions
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@ -45,6 +45,7 @@ if (MSVC)
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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target_compile_options(input_common PRIVATE
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@ -40,8 +40,8 @@ public:
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void EnableMotion() {
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if (sdl_controller) {
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SDL_GameController* controller = sdl_controller.get();
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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@ -797,8 +797,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
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const auto button_id = params.Get("button", 0);
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetButton(identifier, button_id);
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input_engine->PreSetButton(identifier, keyboard_key);
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@ -820,8 +820,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
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const auto button_id = params.Get("hat", 0);
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetHatButton(identifier, button_id);
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@ -879,7 +879,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.toggle = static_cast<bool>(params.Get("toggle", false)),
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.toggle = params.Get("toggle", false) != 0,
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};
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input_engine->PreSetController(identifier);
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input_engine->PreSetAxis(identifier, axis);
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@ -895,8 +895,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis = params.Get("axis", 0);
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const Common::Input::AnalogProperties properties = {
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@ -926,8 +926,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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