Merge pull request #3520 from ReinUsesLisp/legacy-varyings

gl_shader_decompiler: Implement legacy varyings
This commit is contained in:
bunnei 2020-03-25 19:27:51 -04:00 committed by GitHub
commit e6aff11057
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 119 additions and 47 deletions

View file

@ -96,6 +96,7 @@ Node ShaderIR::GetPredicate(bool immediate) {
}
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
MarkAttributeUsage(index, element);
used_input_attributes.emplace(index);
return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
}
@ -106,42 +107,8 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
}
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
if (index == Attribute::Index::LayerViewportPointSize) {
switch (element) {
case 0:
UNIMPLEMENTED();
break;
case 1:
uses_layer = true;
break;
case 2:
uses_viewport_index = true;
break;
case 3:
uses_point_size = true;
break;
}
}
if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
switch (element) {
case 2:
uses_instance_id = true;
break;
case 3:
uses_vertex_id = true;
break;
default:
break;
}
}
if (index == Attribute::Index::ClipDistances0123 ||
index == Attribute::Index::ClipDistances4567) {
const auto clip_index =
static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
used_clip_distances.at(clip_index) = true;
}
MarkAttributeUsage(index, element);
used_output_attributes.insert(index);
return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
}
@ -452,6 +419,54 @@ Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
Immediate(bits));
}
void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
switch (index) {
case Attribute::Index::LayerViewportPointSize:
switch (element) {
case 0:
UNIMPLEMENTED();
break;
case 1:
uses_layer = true;
break;
case 2:
uses_viewport_index = true;
break;
case 3:
uses_point_size = true;
break;
}
break;
case Attribute::Index::TessCoordInstanceIDVertexID:
switch (element) {
case 2:
uses_instance_id = true;
break;
case 3:
uses_vertex_id = true;
break;
}
break;
case Attribute::Index::ClipDistances0123:
case Attribute::Index::ClipDistances4567: {
const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
used_clip_distances.at(clip_index) = true;
break;
}
case Attribute::Index::FrontColor:
case Attribute::Index::FrontSecondaryColor:
case Attribute::Index::BackColor:
case Attribute::Index::BackSecondaryColor:
uses_legacy_varyings = true;
break;
default:
if (index >= Attribute::Index::TexCoord_0 && index <= Attribute::Index::TexCoord_7) {
uses_legacy_varyings = true;
}
break;
}
}
std::size_t ShaderIR::DeclareAmend(Node new_amend) {
const std::size_t id = amend_code.size();
amend_code.push_back(new_amend);

View file

@ -137,6 +137,10 @@ public:
return uses_vertex_id;
}
bool UsesLegacyVaryings() const {
return uses_legacy_varyings;
}
bool UsesWarps() const {
return uses_warps;
}
@ -343,6 +347,9 @@ private:
/// Inserts a sequence of bits from a node
Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
/// Marks the usage of a input or output attribute.
void MarkAttributeUsage(Tegra::Shader::Attribute::Index index, u64 element);
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
@ -443,6 +450,7 @@ private:
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
bool uses_instance_id{};
bool uses_vertex_id{};
bool uses_legacy_varyings{};
bool uses_warps{};
bool uses_indexed_samplers{};