Merge pull request #3693 from ReinUsesLisp/clean-samplers
shader/texture: Support multiple unknown sampler properties
This commit is contained in:
commit
e6b4311178
13 changed files with 260 additions and 337 deletions
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@ -32,11 +32,11 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
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u32 count{};
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std::vector<u32> bound_offsets;
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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if (sampler.is_bindless) {
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continue;
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}
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++count;
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bound_offsets.emplace_back(sampler.GetOffset());
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bound_offsets.emplace_back(sampler.offset);
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}
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if (count > 1) {
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gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
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@ -46,14 +46,14 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
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std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
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VideoCore::GuestDriverProfile& gpu_driver,
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const std::list<Sampler>& used_samplers) {
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const u32 base_offset = sampler_to_deduce.GetOffset();
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const u32 base_offset = sampler_to_deduce.offset;
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u32 max_offset{std::numeric_limits<u32>::max()};
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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if (sampler.is_bindless) {
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continue;
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}
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if (sampler.GetOffset() > base_offset) {
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max_offset = std::min(sampler.GetOffset(), max_offset);
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if (sampler.offset > base_offset) {
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max_offset = std::min(sampler.offset, max_offset);
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}
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}
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if (max_offset == std::numeric_limits<u32>::max()) {
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@ -353,14 +353,14 @@ void ShaderIR::PostDecode() {
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return;
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}
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for (auto& sampler : used_samplers) {
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if (!sampler.IsIndexed()) {
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if (!sampler.is_indexed) {
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continue;
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}
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if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
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sampler.SetSize(*size);
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sampler.size = *size;
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} else {
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LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
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sampler.SetSize(1);
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sampler.size = 1;
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}
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}
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}
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@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset = static_cast<u32>(image.index.Value());
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.GetOffset() == offset; });
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.offset == offset; });
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if (it != std::end(used_images)) {
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ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
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ASSERT(!it->is_bindless && it->type == type);
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return *it;
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}
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@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
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const auto buffer = std::get<1>(result);
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const auto offset = std::get<2>(result);
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[buffer = buffer, offset = offset](const Image& entry) {
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[buffer, offset](const Image& entry) {
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return entry.buffer == buffer && entry.offset == offset;
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});
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if (it != std::end(used_images)) {
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ASSERT(it->IsBindless() && it->GetType() == it->GetType());
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ASSERT(it->is_bindless && it->type == type);
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return *it;
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}
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@ -139,15 +139,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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}
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const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
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const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
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const Sampler& sampler = *GetSampler(instr.sampler, info);
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SamplerInfo info;
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info.is_shadow = is_depth_compare;
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const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {},
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{}, {}, component, element, {}};
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values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
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MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {},
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{}, {}, component, element, {}};
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values[element] = Operation(OperationCode::TextureGather, meta, coords);
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}
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if (instr.tld4s.fp16_flag) {
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@ -165,18 +165,20 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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"AOFFI is not implemented");
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const bool is_array = instr.txd.is_array != 0;
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u64 base_reg = instr.gpr8.Value();
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const auto derivate_reg = instr.gpr20.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto coord_count = GetCoordCount(texture_type);
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Node index_var{};
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const Sampler* sampler =
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is_bindless
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? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
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: GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
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u64 base_reg = instr.gpr8.Value();
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Node index_var;
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SamplerInfo info;
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info.type = texture_type;
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info.is_array = is_array;
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const std::optional<Sampler> sampler = is_bindless
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? GetBindlessSampler(base_reg, info, index_var)
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: GetSampler(instr.sampler, info);
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Node4 values;
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if (sampler == nullptr) {
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std::generate(values.begin(), values.end(), [] { return Immediate(0); });
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if (!sampler) {
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std::generate(values.begin(), values.end(), [this] { return Immediate(0); });
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WriteTexInstructionFloat(bb, instr, values);
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break;
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}
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@ -214,14 +216,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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is_bindless = true;
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[[fallthrough]];
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case OpCode::Id::TXQ: {
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// TODO: The new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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Node index_var{};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
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Node index_var;
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const std::optional<Sampler> sampler = is_bindless
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? GetBindlessSampler(instr.gpr8, {}, index_var)
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: GetSampler(instr.sampler, {});
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if (sampler == nullptr) {
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if (!sampler) {
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u32 indexer = 0;
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for (u32 element = 0; element < 4; ++element) {
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if (!instr.txq.IsComponentEnabled(element)) {
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@ -267,12 +267,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
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"NDV is not implemented");
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auto texture_type = instr.tmml.texture_type.Value();
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Node index_var{};
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const Sampler* sampler =
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is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
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const auto texture_type = instr.tmml.texture_type.Value();
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const bool is_array = instr.tmml.array != 0;
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SamplerInfo info;
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info.type = texture_type;
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info.is_array = is_array;
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Node index_var;
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const std::optional<Sampler> sampler =
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is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var)
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: GetSampler(instr.sampler, info);
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if (sampler == nullptr) {
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if (!sampler) {
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u32 indexer = 0;
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for (u32 element = 0; element < 2; ++element) {
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if (!instr.tmml.IsComponentEnabled(element)) {
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@ -299,12 +304,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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coords.push_back(GetRegister(instr.gpr8.Value() + 1));
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break;
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default:
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UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
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UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<int>(texture_type));
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// Fallback to interpreting as a 2D texture for now
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coords.push_back(GetRegister(instr.gpr8.Value() + 0));
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coords.push_back(GetRegister(instr.gpr8.Value() + 1));
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texture_type = TextureType::Texture2D;
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}
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u32 indexer = 0;
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for (u32 element = 0; element < 2; ++element) {
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@ -353,98 +357,103 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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return pc;
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}
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ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
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ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(SamplerInfo info, u32 offset,
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std::optional<u32> buffer) {
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if (sampler_info) {
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return *sampler_info;
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if (info.IsComplete()) {
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return info;
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}
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const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
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: registry.ObtainBoundSampler(offset);
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if (!sampler) {
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LOG_WARNING(HW_GPU, "Unknown sampler info");
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return SamplerInfo{TextureType::Texture2D, false, false, false};
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info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D);
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info.is_array = info.is_array.value_or(false);
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info.is_shadow = info.is_shadow.value_or(false);
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info.is_buffer = info.is_buffer.value_or(false);
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return info;
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}
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return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
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sampler->is_buffer != 0};
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info.type = info.type.value_or(sampler->texture_type);
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info.is_array = info.is_array.value_or(sampler->is_array != 0);
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info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0);
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info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0);
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return info;
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}
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const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
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std::optional<SamplerInfo> sampler_info) {
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std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler,
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SamplerInfo sampler_info) {
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const auto offset = static_cast<u32>(sampler.index.Value());
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const auto info = GetSamplerInfo(sampler_info, offset);
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// If this sampler has already been used, return the existing mapping.
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const auto it =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
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const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
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[offset](const Sampler& entry) { return entry.offset == offset; });
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if (it != used_samplers.end()) {
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ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
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it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
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return &*it;
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ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
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it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
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return *it;
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}
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
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info.is_buffer, false);
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return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array,
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*info.is_shadow, *info.is_buffer, false);
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}
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const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
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std::optional<SamplerInfo> sampler_info) {
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std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
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Node& index_var) {
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const Node sampler_register = GetRegister(reg);
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const auto [base_node, tracked_sampler_info] =
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TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
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ASSERT(base_node != nullptr);
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if (base_node == nullptr) {
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return nullptr;
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return std::nullopt;
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}
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if (const auto bindless_sampler_info =
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std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
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const u32 buffer = bindless_sampler_info->GetIndex();
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const u32 offset = bindless_sampler_info->GetOffset();
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const auto info = GetSamplerInfo(sampler_info, offset, buffer);
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info = GetSamplerInfo(info, offset, buffer);
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// If this sampler has already been used, return the existing mapping.
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const auto it =
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std::find_if(used_samplers.begin(), used_samplers.end(),
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[buffer = buffer, offset = offset](const Sampler& entry) {
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return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
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});
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const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
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[buffer = buffer, offset = offset](const Sampler& entry) {
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return entry.buffer == buffer && entry.offset == offset;
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});
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if (it != used_samplers.end()) {
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ASSERT(it->IsBindless() && it->GetType() == info.type &&
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
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return &*it;
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ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
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it->is_shadow == info.is_shadow);
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return *it;
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}
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
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info.is_shadow, info.is_buffer, false);
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} else if (const auto array_sampler_info =
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std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array,
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*info.is_shadow, *info.is_buffer, false);
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}
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if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
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const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
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index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
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const auto info = GetSamplerInfo(sampler_info, base_offset);
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info = GetSamplerInfo(info, base_offset);
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// If this sampler has already been used, return the existing mapping.
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const auto it = std::find_if(
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used_samplers.begin(), used_samplers.end(),
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[base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
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[base_offset](const Sampler& entry) { return entry.offset == base_offset; });
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if (it != used_samplers.end()) {
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ASSERT(!it->IsBindless() && it->GetType() == info.type &&
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it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
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it->IsBuffer() == info.is_buffer && it->IsIndexed());
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return &*it;
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ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
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it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
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it->is_indexed);
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return *it;
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}
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uses_indexed_samplers = true;
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// Otherwise create a new mapping for this sampler
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const auto next_index = static_cast<u32>(used_samplers.size());
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return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
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info.is_shadow, info.is_buffer, true);
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return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array,
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*info.is_shadow, *info.is_buffer, true);
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}
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return nullptr;
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return std::nullopt;
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}
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void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
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@ -529,10 +538,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
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ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
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"Illegal texture type");
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const SamplerInfo info{texture_type, is_array, is_shadow, false};
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SamplerInfo info;
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info.type = texture_type;
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info.is_array = is_array;
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info.is_shadow = is_shadow;
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info.is_buffer = false;
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Node index_var;
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const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
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: GetSampler(instr.sampler, info);
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const std::optional<Sampler> sampler = is_bindless
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? GetBindlessSampler(*bindless_reg, info, index_var)
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: GetSampler(instr.sampler, info);
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if (!sampler) {
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return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
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}
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@ -683,12 +698,17 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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u64 parameter_register = instr.gpr20.Value();
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const SamplerInfo info{texture_type, is_array, depth_compare, false};
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Node index_var{};
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const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
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: GetSampler(instr.sampler, info);
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SamplerInfo info;
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info.type = texture_type;
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info.is_array = is_array;
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info.is_shadow = depth_compare;
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Node index_var;
|
||||
const std::optional<Sampler> sampler =
|
||||
is_bindless ? GetBindlessSampler(parameter_register++, info, index_var)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
if (!sampler) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
|
@ -743,12 +763,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = *GetSampler(instr.sampler);
|
||||
const std::optional<Sampler> sampler = GetSampler(instr.sampler, {});
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
|
@ -756,7 +776,11 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const Sampler& sampler = *GetSampler(instr.sampler);
|
||||
SamplerInfo info;
|
||||
info.type = texture_type;
|
||||
info.is_array = is_array;
|
||||
info.is_shadow = false;
|
||||
const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
|
||||
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
@ -784,7 +808,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
|||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
return values;
|
||||
|
|
|
@ -267,76 +267,30 @@ class ArraySamplerNode;
|
|||
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
|
||||
using TrackSampler = std::shared_ptr<TrackSamplerData>;
|
||||
|
||||
class Sampler {
|
||||
public:
|
||||
/// This constructor is for bound samplers
|
||||
struct Sampler {
|
||||
/// Bound samplers constructor
|
||||
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
|
||||
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||
is_buffer{is_buffer}, is_indexed{is_indexed} {}
|
||||
|
||||
/// This constructor is for bindless samplers
|
||||
/// Bindless samplers constructor
|
||||
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
|
||||
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
|
||||
is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
constexpr u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
constexpr u32 GetBuffer() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
constexpr Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
constexpr bool IsArray() const {
|
||||
return is_array;
|
||||
}
|
||||
|
||||
constexpr bool IsShadow() const {
|
||||
return is_shadow;
|
||||
}
|
||||
|
||||
constexpr bool IsBuffer() const {
|
||||
return is_buffer;
|
||||
}
|
||||
|
||||
constexpr bool IsBindless() const {
|
||||
return is_bindless;
|
||||
}
|
||||
|
||||
constexpr bool IsIndexed() const {
|
||||
return is_indexed;
|
||||
}
|
||||
|
||||
constexpr u32 Size() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
constexpr void SetSize(u32 new_size) {
|
||||
size = new_size;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index{}; ///< Emulated index given for the this sampler.
|
||||
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
|
||||
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
|
||||
u32 size{1}; ///< Size of the sampler.
|
||||
u32 index = 0; ///< Emulated index given for the this sampler.
|
||||
u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
|
||||
u32 buffer = 0; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
|
||||
u32 size = 1; ///< Size of the sampler.
|
||||
|
||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
|
||||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
|
||||
bool is_array = false; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler.
|
||||
bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
bool is_indexed = false; ///< Whether this sampler is an indexed array of textures.
|
||||
};
|
||||
|
||||
/// Represents a tracked bindless sampler into a direct const buffer
|
||||
|
@ -381,13 +335,13 @@ private:
|
|||
u32 offset;
|
||||
};
|
||||
|
||||
class Image final {
|
||||
struct Image {
|
||||
public:
|
||||
/// This constructor is for bound images
|
||||
/// Bound images constructor
|
||||
constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
|
||||
: index{index}, offset{offset}, type{type} {}
|
||||
|
||||
/// This constructor is for bindless samplers
|
||||
/// Bindless samplers constructor
|
||||
constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
|
||||
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
|
||||
|
||||
|
@ -405,53 +359,20 @@ public:
|
|||
is_atomic = true;
|
||||
}
|
||||
|
||||
constexpr u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
constexpr u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
constexpr u32 GetBuffer() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
constexpr Tegra::Shader::ImageType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
constexpr bool IsBindless() const {
|
||||
return is_bindless;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
constexpr bool IsRead() const {
|
||||
return is_read;
|
||||
}
|
||||
|
||||
constexpr bool IsAtomic() const {
|
||||
return is_atomic;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index{};
|
||||
u32 offset{};
|
||||
u32 buffer{};
|
||||
u32 index = 0;
|
||||
u32 offset = 0;
|
||||
u32 buffer = 0;
|
||||
|
||||
Tegra::Shader::ImageType type{};
|
||||
bool is_bindless{};
|
||||
bool is_written{};
|
||||
bool is_read{};
|
||||
bool is_atomic{};
|
||||
bool is_bindless = false;
|
||||
bool is_written = false;
|
||||
bool is_read = false;
|
||||
bool is_atomic = false;
|
||||
};
|
||||
|
||||
struct GlobalMemoryBase {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
u32 cbuf_index = 0;
|
||||
u32 cbuf_offset = 0;
|
||||
|
||||
bool operator<(const GlobalMemoryBase& rhs) const {
|
||||
return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
|
||||
|
@ -465,7 +386,7 @@ struct MetaArithmetic {
|
|||
|
||||
/// Parameters describing a texture sampler
|
||||
struct MetaTexture {
|
||||
const Sampler& sampler;
|
||||
Sampler sampler;
|
||||
Node array;
|
||||
Node depth_compare;
|
||||
std::vector<Node> aoffi;
|
||||
|
|
|
@ -28,12 +28,11 @@ struct ShaderBlock;
|
|||
|
||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
||||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
struct ConstBuffer {
|
||||
constexpr explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
||||
|
||||
ConstBuffer() = default;
|
||||
constexpr ConstBuffer() = default;
|
||||
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
|
@ -56,8 +55,8 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
u32 max_offset{};
|
||||
bool is_indirect{};
|
||||
u32 max_offset = 0;
|
||||
bool is_indirect = false;
|
||||
};
|
||||
|
||||
struct GlobalMemoryUsage {
|
||||
|
@ -191,10 +190,14 @@ private:
|
|||
friend class ASTDecoder;
|
||||
|
||||
struct SamplerInfo {
|
||||
Tegra::Shader::TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
bool is_buffer;
|
||||
std::optional<Tegra::Shader::TextureType> type;
|
||||
std::optional<bool> is_array;
|
||||
std::optional<bool> is_shadow;
|
||||
std::optional<bool> is_buffer;
|
||||
|
||||
constexpr bool IsComplete() const noexcept {
|
||||
return type && is_array && is_shadow && is_buffer;
|
||||
}
|
||||
};
|
||||
|
||||
void Decode();
|
||||
|
@ -327,16 +330,15 @@ private:
|
|||
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
||||
|
||||
/// Queries the missing sampler info from the execution context.
|
||||
SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
|
||||
SamplerInfo GetSamplerInfo(SamplerInfo info, u32 offset,
|
||||
std::optional<u32> buffer = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
/// Accesses a texture sampler.
|
||||
std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
|
||||
|
||||
/// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
|
||||
Node& index_var);
|
||||
|
||||
/// Accesses an image.
|
||||
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue