settings: Hide shader cache behind a setting
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8 changed files with 42 additions and 0 deletions
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@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() {
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
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Settings::values.use_frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache",
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Settings::values.use_disk_shader_cache);
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AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
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Settings::values.use_accurate_gpu_emulation);
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AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
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