settings: Hide shader cache behind a setting
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8 changed files with 42 additions and 0 deletions
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@ -370,6 +370,8 @@ void Config::ReadValues() {
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Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
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Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
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Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
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Settings::values.use_disk_shader_cache =
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qt_config->value("use_disk_shader_cache", false).toBool();
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Settings::values.use_accurate_gpu_emulation =
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qt_config->value("use_accurate_gpu_emulation", false).toBool();
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@ -629,6 +631,7 @@ void Config::SaveValues() {
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qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
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qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
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qt_config->setValue("frame_limit", Settings::values.frame_limit);
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qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
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qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
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// Cast to double because Qt's written float values are not human-readable
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