settings: Hide shader cache behind a setting

This commit is contained in:
ReinUsesLisp 2019-01-14 02:14:27 -03:00
parent be4641c43f
commit e78da8dc1f
8 changed files with 42 additions and 0 deletions

View file

@ -370,6 +370,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_disk_shader_cache =
qt_config->value("use_disk_shader_cache", false).toBool();
Settings::values.use_accurate_gpu_emulation =
qt_config->value("use_accurate_gpu_emulation", false).toBool();
@ -629,6 +631,7 @@ void Config::SaveValues() {
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
// Cast to double because Qt's written float values are not human-readable