settings: Hide shader cache behind a setting

This commit is contained in:
ReinUsesLisp 2019-01-14 02:14:27 -03:00
parent be4641c43f
commit e78da8dc1f
8 changed files with 42 additions and 0 deletions

View file

@ -350,6 +350,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);

View file

@ -110,6 +110,10 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# Whether to use disk based shader cache
# 0 (default): Off, 1 : On
use_disk_shader_cache =
# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =