shader: Constant propagation and global memory to storage buffer

This commit is contained in:
ReinUsesLisp 2021-02-05 05:58:02 -03:00 committed by ameerj
parent d24a16045f
commit e81739493a
17 changed files with 652 additions and 63 deletions

View file

@ -17,6 +17,8 @@ namespace Shader::IR {
class IREmitter {
public:
explicit IREmitter(Block& block_) : block{block_}, insertion_point{block.end()} {}
explicit IREmitter(Block& block_, Block::iterator insertion_point_)
: block{block_}, insertion_point{insertion_point_} {}
Block& block;
@ -125,6 +127,7 @@ public:
[[nodiscard]] U16U32U64 FPTrunc(const U16U32U64& value);
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
[[nodiscard]] U32 IMul(const U32& a, const U32& b);
[[nodiscard]] U32 INeg(const U32& value);
[[nodiscard]] U32 IAbs(const U32& value);
@ -155,7 +158,7 @@ public:
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const U16U32U64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const U16U32U64& value);
[[nodiscard]] U32U64 ConvertU(size_t bitsize, const U32U64& value);
[[nodiscard]] U32U64 ConvertU(size_t result_bitsize, const U32U64& value);
private:
IR::Block::iterator insertion_point;