shader: Constant propagation and global memory to storage buffer

This commit is contained in:
ReinUsesLisp 2021-02-05 05:58:02 -03:00 committed by ameerj
parent d24a16045f
commit e81739493a
17 changed files with 652 additions and 63 deletions

View file

@ -96,6 +96,5 @@ using U64 = TypedValue<Type::U64>;
using U32U64 = TypedValue<Type::U32 | Type::U64>;
using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
using ZSCO = TypedValue<Type::ZSCO>;
} // namespace Shader::IR