shader: Constant propagation and global memory to storage buffer

This commit is contained in:
ReinUsesLisp 2021-02-05 05:58:02 -03:00 committed by ameerj
parent d24a16045f
commit e81739493a
17 changed files with 652 additions and 63 deletions

View file

@ -11,40 +11,44 @@
namespace Shader::Optimization {
static void ValidateTypes(const IR::Block& block) {
for (const IR::Inst& inst : block) {
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Type t1{inst.Arg(i).Type()};
const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
if (!IR::AreTypesCompatible(t1, t2)) {
throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(block));
static void ValidateTypes(const IR::Function& function) {
for (const auto& block : function.blocks) {
for (const IR::Inst& inst : *block) {
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Type t1{inst.Arg(i).Type()};
const IR::Type t2{IR::ArgTypeOf(inst.Opcode(), i)};
if (!IR::AreTypesCompatible(t1, t2)) {
throw LogicError("Invalid types in block:\n{}", IR::DumpBlock(*block));
}
}
}
}
}
static void ValidateUses(const IR::Block& block) {
static void ValidateUses(const IR::Function& function) {
std::map<IR::Inst*, int> actual_uses;
for (const IR::Inst& inst : block) {
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Value arg{inst.Arg(i)};
if (!arg.IsImmediate()) {
++actual_uses[arg.Inst()];
for (const auto& block : function.blocks) {
for (const IR::Inst& inst : *block) {
const size_t num_args{inst.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
const IR::Value arg{inst.Arg(i)};
if (!arg.IsImmediate()) {
++actual_uses[arg.Inst()];
}
}
}
}
for (const auto [inst, uses] : actual_uses) {
if (inst->UseCount() != uses) {
throw LogicError("Invalid uses in block:\n{}", IR::DumpBlock(block));
throw LogicError("Invalid uses in block:" /*, IR::DumpFunction(function)*/);
}
}
}
void VerificationPass(const IR::Block& block) {
ValidateTypes(block);
ValidateUses(block);
void VerificationPass(const IR::Function& function) {
ValidateTypes(function);
ValidateUses(function);
}
} // namespace Shader::Optimization