glsl: Address more feedback. Implement indexed texture reads

This commit is contained in:
ameerj 2021-06-11 02:50:30 -04:00
parent 7d89a82a48
commit e81c73a874
6 changed files with 112 additions and 114 deletions

View file

@ -13,7 +13,7 @@
namespace OpenGL {
static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
static void LogShader(GLuint shader, std::string_view code = {}) {
GLint shader_status{};
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
if (shader_status == GL_FALSE) {
@ -28,8 +28,8 @@ static void LogShader(GLuint shader, std::optional<std::string_view> code = {})
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
if (shader_status == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "{}", log);
if (code.has_value()) {
LOG_INFO(Render_OpenGL, "\n{}", *code);
if (!code.empty()) {
LOG_INFO(Render_OpenGL, "\n{}", code);
}
} else {
LOG_WARNING(Render_OpenGL, "{}", log);