glsl: Address more feedback. Implement indexed texture reads
This commit is contained in:
parent
7d89a82a48
commit
e81c73a874
6 changed files with 112 additions and 114 deletions
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
static void LogShader(GLuint shader, std::optional<std::string_view> code = {}) {
|
||||
static void LogShader(GLuint shader, std::string_view code = {}) {
|
||||
GLint shader_status{};
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
|
||||
if (shader_status == GL_FALSE) {
|
||||
|
@ -28,8 +28,8 @@ static void LogShader(GLuint shader, std::optional<std::string_view> code = {})
|
|||
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
|
||||
if (shader_status == GL_FALSE) {
|
||||
LOG_ERROR(Render_OpenGL, "{}", log);
|
||||
if (code.has_value()) {
|
||||
LOG_INFO(Render_OpenGL, "\n{}", *code);
|
||||
if (!code.empty()) {
|
||||
LOG_INFO(Render_OpenGL, "\n{}", code);
|
||||
}
|
||||
} else {
|
||||
LOG_WARNING(Render_OpenGL, "{}", log);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue