shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available

This commit is contained in:
ReinUsesLisp 2021-03-28 19:53:34 -03:00 committed by ameerj
parent 84298ce191
commit e860870dd2
20 changed files with 730 additions and 36 deletions

View file

@ -73,6 +73,14 @@ public:
UniformDefinitions uniform_types;
Id private_u32{};
Id shared_u8{};
Id shared_u16{};
Id shared_u32{};
Id shared_u32x2{};
Id shared_u32x4{};
Id input_f32{};
Id input_u32{};
Id input_s32{};
@ -96,6 +104,17 @@ public:
Id base_vertex{};
Id front_face{};
Id local_memory{};
Id shared_memory_u8{};
Id shared_memory_u16{};
Id shared_memory_u32{};
Id shared_memory_u32x2{};
Id shared_memory_u32x4{};
Id shared_store_u8_func{};
Id shared_store_u16_func{};
Id input_position{};
std::array<Id, 32> input_generics{};
@ -111,6 +130,8 @@ private:
void DefineCommonTypes(const Info& info);
void DefineCommonConstants();
void DefineInterfaces(const Info& info);
void DefineLocalMemory(const IR::Program& program);
void DefineSharedMemory(const IR::Program& program);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);