shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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20 changed files with 730 additions and 36 deletions
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@ -19,6 +19,10 @@ public:
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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