shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available

This commit is contained in:
ReinUsesLisp 2021-03-28 19:53:34 -03:00 committed by ameerj
parent 84298ce191
commit e860870dd2
20 changed files with 730 additions and 36 deletions

View file

@ -18,6 +18,8 @@ enum class AttributeType : u8 {
};
struct Profile {
u32 supported_spirv{0x00010000};
bool unified_descriptor_binding{};
bool support_vertex_instance_id{};
bool support_float_controls{};
@ -30,6 +32,7 @@ struct Profile {
bool support_fp16_signed_zero_nan_preserve{};
bool support_fp32_signed_zero_nan_preserve{};
bool support_fp64_signed_zero_nan_preserve{};
bool support_explicit_workgroup_layout{};
bool support_vote{};
bool warp_size_potentially_larger_than_guest{};