video_core: Rename "const buffer locker" to "registry"

This commit is contained in:
ReinUsesLisp 2020-02-28 20:53:10 -03:00
parent bd8b9bbcee
commit e8efd5a901
17 changed files with 102 additions and 97 deletions

View file

@ -28,13 +28,14 @@
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace OpenGL {
using Tegra::Engines::ShaderType;
using VideoCommon::Shader::ConstBufferLocker;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::Registry;
using VideoCommon::Shader::ShaderIR;
namespace {
@ -163,22 +164,22 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
}
std::shared_ptr<ConstBufferLocker> MakeLocker(const ShaderDiskCacheEntry& entry) {
std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
auto locker = std::make_shared<ConstBufferLocker>(entry.type, guest_profile);
locker->SetBoundBuffer(entry.bound_buffer);
auto registry = std::make_shared<Registry>(entry.type, guest_profile);
registry->SetBoundBuffer(entry.bound_buffer);
for (const auto& [address, value] : entry.keys) {
const auto [buffer, offset] = address;
locker->InsertKey(buffer, offset, value);
registry->InsertKey(buffer, offset, value);
}
for (const auto& [offset, sampler] : entry.bound_samplers) {
locker->InsertBoundSampler(offset, sampler);
registry->InsertBoundSampler(offset, sampler);
}
for (const auto& [key, sampler] : entry.bindless_samplers) {
const auto [buffer, offset] = key;
locker->InsertBindlessSampler(buffer, offset, sampler);
registry->InsertBindlessSampler(buffer, offset, sampler);
}
return locker;
return registry;
}
std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
@ -211,15 +212,15 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
std::shared_ptr<VideoCommon::Shader::Registry> registry,
ShaderEntries entries, std::shared_ptr<OGLProgram> program)
: RasterizerCacheObject{host_ptr}, locker{std::move(locker)}, entries{std::move(entries)},
: RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
CachedShader::~CachedShader() = default;
GLuint CachedShader::GetHandle() const {
if (!locker->IsConsistent()) {
if (!registry->IsConsistent()) {
std::abort();
}
return program->handle;
@ -231,8 +232,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
const auto shader_type = GetShaderType(program_type);
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto locker = std::make_shared<ConstBufferLocker>(shader_type, params.system.GPU().Maxwell3D());
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (!code_b.empty()) {
@ -245,46 +246,46 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
entry.code = std::move(code);
entry.code_b = std::move(code_b);
entry.unique_identifier = params.unique_identifier;
entry.bound_buffer = locker->GetBoundBuffer();
entry.keys = locker->GetKeys();
entry.bound_samplers = locker->GetBoundSamplers();
entry.bindless_samplers = locker->GetBindlessSamplers();
entry.bound_buffer = registry->GetBoundBuffer();
entry.keys = registry->GetKeys();
entry.bound_samplers = registry->GetBoundSamplers();
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
size_in_bytes, std::move(locker),
size_in_bytes, std::move(registry),
MakeEntries(ir), std::move(program)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto locker = std::make_shared<ConstBufferLocker>(Tegra::Engines::ShaderType::Compute,
params.system.GPU().KeplerCompute());
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
auto registry =
std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
ShaderDiskCacheEntry entry;
entry.type = ShaderType::Compute;
entry.code = std::move(code);
entry.unique_identifier = params.unique_identifier;
entry.bound_buffer = locker->GetBoundBuffer();
entry.keys = locker->GetKeys();
entry.bound_samplers = locker->GetBoundSamplers();
entry.bindless_samplers = locker->GetBindlessSamplers();
entry.bound_buffer = registry->GetBoundBuffer();
entry.keys = registry->GetKeys();
entry.bound_samplers = registry->GetBoundSamplers();
entry.bindless_samplers = registry->GetBindlessSamplers();
params.disk_cache.SaveEntry(std::move(entry));
return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
size_in_bytes, std::move(locker),
size_in_bytes, std::move(registry),
MakeEntries(ir), std::move(program)));
}
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
const PrecompiledShader& precompiled_shader,
std::size_t size_in_bytes) {
return std::shared_ptr<CachedShader>(
new CachedShader(params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.locker,
precompiled_shader.entries, precompiled_shader.program));
return std::shared_ptr<CachedShader>(new CachedShader(
params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
precompiled_shader.entries, precompiled_shader.program));
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@ -336,8 +337,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const bool is_compute = entry.type == ShaderType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
auto locker = MakeLocker(entry);
const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *locker);
auto registry = MakeRegistry(entry);
const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
std::shared_ptr<OGLProgram> program;
if (precompiled_entry) {
@ -354,7 +355,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
PrecompiledShader shader;
shader.program = std::move(program);
shader.locker = std::move(locker);
shader.registry = std::move(registry);
shader.entries = MakeEntries(ir);
std::scoped_lock lock{mutex};

View file

@ -22,7 +22,7 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace Core {
@ -45,7 +45,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct PrecompiledShader {
std::shared_ptr<OGLProgram> program;
std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries;
};
@ -91,10 +91,10 @@ public:
private:
explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
std::shared_ptr<VideoCommon::Shader::Registry> registry,
ShaderEntries entries, std::shared_ptr<OGLProgram> program);
std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries;
VAddr cpu_addr = 0;
std::size_t size_in_bytes = 0;

View file

@ -19,7 +19,7 @@
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
#include "video_core/engines/shader_type.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/registry.h"
namespace Core {
class System;