video_core: Rename "const buffer locker" to "registry"
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bd8b9bbcee
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e8efd5a901
17 changed files with 102 additions and 97 deletions
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/control_flow.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -64,11 +65,11 @@ struct BlockInfo {
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};
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
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: program_code{program_code}, locker{locker}, start{start} {}
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explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
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: program_code{program_code}, registry{registry}, start{start} {}
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const ProgramCode& program_code;
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ConstBufferLocker& locker;
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Registry& registry;
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u32 start{};
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std::vector<BlockInfo> block_info;
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std::list<u32> inspect_queries;
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@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
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const s32 pc_target = offset + result.relative_position;
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std::vector<CaseBranch> branches;
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for (u32 i = 0; i < result.entries; i++) {
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auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
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auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
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if (!key) {
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return {ParseResult::AbnormalFlow, parse_info};
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}
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@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker) {
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Registry& registry) {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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if (settings.depth == CompileDepth::BruteForce) {
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result_out->settings.depth = CompileDepth::BruteForce;
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return result_out;
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}
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CFGRebuildState state{program_code, start_address, locker};
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CFGRebuildState state{program_code, start_address, registry};
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.emplace(start_address);
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@ -12,6 +12,7 @@
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -111,6 +112,6 @@ struct ShaderCharacteristics {
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
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const CompilerSettings& settings,
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ConstBufferLocker& locker);
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Registry& registry);
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} // namespace VideoCommon::Shader
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@ -141,7 +141,7 @@ void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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decompiled = false;
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auto info = ScanFlow(program_code, main_offset, settings, locker);
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auto info = ScanFlow(program_code, main_offset, settings, registry);
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auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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auto gpu_driver = locker.AccessGuestDriverProfile();
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auto gpu_driver = registry.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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// Deduce Indexed Samplers
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if (!uses_indexed_samplers) {
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@ -12,6 +12,7 @@
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -359,8 +360,8 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
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if (sampler_info) {
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return *sampler_info;
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}
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const auto sampler =
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buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
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const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
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: registry.ObtainBoundSampler(offset);
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if (!sampler) {
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LOG_WARNING(HW_GPU, "Unknown sampler info");
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return SamplerInfo{TextureType::Texture2D, false, false, false};
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@ -8,23 +8,23 @@
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/registry.h"
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namespace VideoCommon::Shader {
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using Tegra::Engines::SamplerDescriptor;
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile)
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile)
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: stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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Registry::Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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: stage{shader_stage}, engine{&engine} {}
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ConstBufferLocker::~ConstBufferLocker() = default;
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Registry::~Registry() = default;
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std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = keys.find(key);
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if (iter != keys.end()) {
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@ -38,7 +38,7 @@ std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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return value;
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}
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std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
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std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
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const u32 key = offset;
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const auto iter = bound_samplers.find(key);
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if (iter != bound_samplers.end()) {
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@ -52,8 +52,8 @@ std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offse
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return value;
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}
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std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
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u32 buffer, u32 offset) {
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std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
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u32 offset) {
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const std::pair key = {buffer, offset};
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const auto iter = bindless_samplers.find(key);
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if (iter != bindless_samplers.end()) {
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@ -67,7 +67,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
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return value;
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}
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std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
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std::optional<u32> Registry::ObtainBoundBuffer() {
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if (bound_buffer_saved) {
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return bound_buffer;
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}
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@ -79,24 +79,24 @@ std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
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return bound_buffer;
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}
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
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keys.insert_or_assign({buffer, offset}, value);
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}
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void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
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void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
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bound_samplers.insert_or_assign(offset, sampler);
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}
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void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
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void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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}
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void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
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void Registry::SetBoundBuffer(u32 buffer) {
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bound_buffer_saved = true;
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bound_buffer = buffer;
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}
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bool ConstBufferLocker::IsConsistent() const {
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bool Registry::IsConsistent() const {
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if (!engine) {
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return true;
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}
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@ -119,7 +119,7 @@ bool ConstBufferLocker::IsConsistent() const {
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});
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}
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bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
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bool Registry::HasEqualKeys(const Registry& rhs) const {
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return std::tie(keys, bound_samplers, bindless_samplers) ==
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std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
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}
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@ -20,21 +20,21 @@ using BindlessSamplerMap =
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std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
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/**
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* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
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* compiler. with it, the shader can obtain required data from GPU state and store it for disk
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* shader compilation.
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* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
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* With it, the shader can obtain required data from GPU state and store it for disk shader
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* compilation.
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*/
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class ConstBufferLocker {
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class Registry {
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public:
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile);
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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VideoCore::GuestDriverProfile stored_guest_driver_profile);
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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~ConstBufferLocker();
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~Registry();
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/// Retrieves a key from the locker, if it's registered, it will give the registered value, if
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/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
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/// not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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@ -53,15 +53,15 @@ public:
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Set the bound buffer for this locker.
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/// Set the bound buffer for this registry.
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void SetBoundBuffer(u32 buffer);
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/// Checks keys and samplers against engine's current const buffers. Returns true if they are
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/// the same value, false otherwise;
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/// Checks keys and samplers against engine's current const buffers.
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/// Returns true if they are the same value, false otherwise.
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bool IsConsistent() const;
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/// Returns true if the keys are equal to the other ones in the locker.
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bool HasEqualKeys(const ConstBufferLocker& rhs) const;
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/// Returns true if the keys are equal to the other ones in the registry.
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bool HasEqualKeys(const Registry& rhs) const;
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/// Gives an getter to the const buffer keys in the database.
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const KeyMap& GetKeys() const {
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@ -11,6 +11,7 @@
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -24,8 +25,8 @@ using Tegra::Shader::PredOperation;
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using Tegra::Shader::Register;
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ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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ConstBufferLocker& locker)
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: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
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Registry& registry)
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: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
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Decode();
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PostDecode();
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}
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@ -18,8 +18,8 @@
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#include "video_core/engines/shader_header.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/compiler_settings.h"
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#include "video_core/shader/const_buffer_locker.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/registry.h"
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namespace VideoCommon::Shader {
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@ -69,7 +69,7 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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ConstBufferLocker& locker);
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Registry& registry);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -414,7 +414,7 @@ private:
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const ProgramCode& program_code;
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const u32 main_offset;
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const CompilerSettings settings;
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ConstBufferLocker& locker;
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Registry& registry;
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bool decompiled{};
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bool disable_flow_stack{};
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@ -81,7 +81,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
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MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
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return {tracked, track};
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} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
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auto bound_buffer = locker.ObtainBoundBuffer();
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const auto bound_buffer = registry.ObtainBoundBuffer();
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if (!bound_buffer) {
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return {};
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}
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@ -94,7 +94,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
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}
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auto [gpr, base_offset] = *pair;
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const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
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const auto& gpu_driver = locker.AccessGuestDriverProfile();
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const auto& gpu_driver = registry.AccessGuestDriverProfile();
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const u32 bindless_cv = NewCustomVariable();
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const Node op =
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Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
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