video_core: Rename "const buffer locker" to "registry"

This commit is contained in:
ReinUsesLisp 2020-02-28 20:53:10 -03:00
parent bd8b9bbcee
commit e8efd5a901
17 changed files with 102 additions and 97 deletions

View file

@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/control_flow.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@ -64,11 +65,11 @@ struct BlockInfo {
};
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
: program_code{program_code}, locker{locker}, start{start} {}
explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
: program_code{program_code}, registry{registry}, start{start} {}
const ProgramCode& program_code;
ConstBufferLocker& locker;
Registry& registry;
u32 start{};
std::vector<BlockInfo> block_info;
std::list<u32> inspect_queries;
@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
const s32 pc_target = offset + result.relative_position;
std::vector<CaseBranch> branches;
for (u32 i = 0; i < result.entries; i++) {
auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
if (!key) {
return {ParseResult::AbnormalFlow, parse_info};
}
@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker) {
Registry& registry) {
auto result_out = std::make_unique<ShaderCharacteristics>();
if (settings.depth == CompileDepth::BruteForce) {
result_out->settings.depth = CompileDepth::BruteForce;
return result_out;
}
CFGRebuildState state{program_code, start_address, locker};
CFGRebuildState state{program_code, start_address, registry};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);

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@ -12,6 +12,7 @@
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@ -111,6 +112,6 @@ struct ShaderCharacteristics {
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
const CompilerSettings& settings,
ConstBufferLocker& locker);
Registry& registry);
} // namespace VideoCommon::Shader

View file

@ -141,7 +141,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
decompiled = false;
auto info = ScanFlow(program_code, main_offset, settings, locker);
auto info = ScanFlow(program_code, main_offset, settings, registry);
auto& shader_info = *info;
coverage_begin = shader_info.start;
coverage_end = shader_info.end;
@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
auto gpu_driver = registry.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
// Deduce Indexed Samplers
if (!uses_indexed_samplers) {

View file

@ -12,6 +12,7 @@
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@ -359,8 +360,8 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
if (sampler_info) {
return *sampler_info;
}
const auto sampler =
buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
: registry.ObtainBoundSampler(offset);
if (!sampler) {
LOG_WARNING(HW_GPU, "Unknown sampler info");
return SamplerInfo{TextureType::Texture2D, false, false, false};

View file

@ -8,23 +8,23 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/registry.h"
namespace VideoCommon::Shader {
using Tegra::Engines::SamplerDescriptor;
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
VideoCore::GuestDriverProfile stored_guest_driver_profile)
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
VideoCore::GuestDriverProfile stored_guest_driver_profile)
: stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine)
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine)
: stage{shader_stage}, engine{&engine} {}
ConstBufferLocker::~ConstBufferLocker() = default;
Registry::~Registry() = default;
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
const std::pair<u32, u32> key = {buffer, offset};
const auto iter = keys.find(key);
if (iter != keys.end()) {
@ -38,7 +38,7 @@ std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
return value;
}
std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
const u32 key = offset;
const auto iter = bound_samplers.find(key);
if (iter != bound_samplers.end()) {
@ -52,8 +52,8 @@ std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offse
return value;
}
std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
u32 buffer, u32 offset) {
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
u32 offset) {
const std::pair key = {buffer, offset};
const auto iter = bindless_samplers.find(key);
if (iter != bindless_samplers.end()) {
@ -67,7 +67,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
return value;
}
std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
std::optional<u32> Registry::ObtainBoundBuffer() {
if (bound_buffer_saved) {
return bound_buffer;
}
@ -79,24 +79,24 @@ std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
return bound_buffer;
}
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
keys.insert_or_assign({buffer, offset}, value);
}
void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
bound_samplers.insert_or_assign(offset, sampler);
}
void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
bindless_samplers.insert_or_assign({buffer, offset}, sampler);
}
void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
void Registry::SetBoundBuffer(u32 buffer) {
bound_buffer_saved = true;
bound_buffer = buffer;
}
bool ConstBufferLocker::IsConsistent() const {
bool Registry::IsConsistent() const {
if (!engine) {
return true;
}
@ -119,7 +119,7 @@ bool ConstBufferLocker::IsConsistent() const {
});
}
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
bool Registry::HasEqualKeys(const Registry& rhs) const {
return std::tie(keys, bound_samplers, bindless_samplers) ==
std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
}

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@ -20,21 +20,21 @@ using BindlessSamplerMap =
std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
/**
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
* shader compilation.
* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
* With it, the shader can obtain required data from GPU state and store it for disk shader
* compilation.
*/
class ConstBufferLocker {
class Registry {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
VideoCore::GuestDriverProfile stored_guest_driver_profile);
explicit Registry(Tegra::Engines::ShaderType shader_stage,
VideoCore::GuestDriverProfile stored_guest_driver_profile);
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine);
explicit Registry(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface& engine);
~ConstBufferLocker();
~Registry();
/// Retrieves a key from the locker, if it's registered, it will give the registered value, if
/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
/// not it will obtain it from maxwell3d and register it.
std::optional<u32> ObtainKey(u32 buffer, u32 offset);
@ -53,15 +53,15 @@ public:
/// Inserts a bindless sampler key.
void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
/// Set the bound buffer for this locker.
/// Set the bound buffer for this registry.
void SetBoundBuffer(u32 buffer);
/// Checks keys and samplers against engine's current const buffers. Returns true if they are
/// the same value, false otherwise;
/// Checks keys and samplers against engine's current const buffers.
/// Returns true if they are the same value, false otherwise.
bool IsConsistent() const;
/// Returns true if the keys are equal to the other ones in the locker.
bool HasEqualKeys(const ConstBufferLocker& rhs) const;
/// Returns true if the keys are equal to the other ones in the registry.
bool HasEqualKeys(const Registry& rhs) const;
/// Gives an getter to the const buffer keys in the database.
const KeyMap& GetKeys() const {

View file

@ -11,6 +11,7 @@
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@ -24,8 +25,8 @@ using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
ConstBufferLocker& locker)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
Registry& registry)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
Decode();
PostDecode();
}

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@ -18,8 +18,8 @@
#include "video_core/engines/shader_header.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/node.h"
#include "video_core/shader/registry.h"
namespace VideoCommon::Shader {
@ -69,7 +69,7 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
ConstBufferLocker& locker);
Registry& registry);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@ -414,7 +414,7 @@ private:
const ProgramCode& program_code;
const u32 main_offset;
const CompilerSettings settings;
ConstBufferLocker& locker;
Registry& registry;
bool decompiled{};
bool disable_flow_stack{};

View file

@ -81,7 +81,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
return {tracked, track};
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
auto bound_buffer = locker.ObtainBoundBuffer();
const auto bound_buffer = registry.ObtainBoundBuffer();
if (!bound_buffer) {
return {};
}
@ -94,7 +94,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
}
auto [gpr, base_offset] = *pair;
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
const auto& gpu_driver = locker.AccessGuestDriverProfile();
const auto& gpu_driver = registry.AccessGuestDriverProfile();
const u32 bindless_cv = NewCustomVariable();
const Node op =
Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));