video_core: Rename "const buffer locker" to "registry"
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e8efd5a901
17 changed files with 102 additions and 97 deletions
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@ -141,7 +141,7 @@ void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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decompiled = false;
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auto info = ScanFlow(program_code, main_offset, settings, locker);
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auto info = ScanFlow(program_code, main_offset, settings, registry);
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auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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auto gpu_driver = locker.AccessGuestDriverProfile();
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auto gpu_driver = registry.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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// Deduce Indexed Samplers
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if (!uses_indexed_samplers) {
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