video_core: Rename "const buffer locker" to "registry"

This commit is contained in:
ReinUsesLisp 2020-02-28 20:53:10 -03:00
parent bd8b9bbcee
commit e8efd5a901
17 changed files with 102 additions and 97 deletions

View file

@ -141,7 +141,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
decompiled = false;
auto info = ScanFlow(program_code, main_offset, settings, locker);
auto info = ScanFlow(program_code, main_offset, settings, registry);
auto& shader_info = *info;
coverage_begin = shader_info.start;
coverage_end = shader_info.end;
@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
auto gpu_driver = registry.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
// Deduce Indexed Samplers
if (!uses_indexed_samplers) {