Implemented (Partialy) Shader Header

This commit is contained in:
FernandoS27 2018-09-10 21:00:55 -04:00
parent 1470b85af9
commit e926757c8f
3 changed files with 102 additions and 2 deletions

View file

@ -12,6 +12,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@ -26,7 +27,7 @@ using Tegra::Shader::Sampler;
using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
constexpr u32 PROGRAM_HEADER_SIZE = 0x50;
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
class DecompileFail : public std::runtime_error {
public:
@ -674,7 +675,7 @@ public:
u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
stage(stage), suffix(suffix) {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
Generate(suffix);
}
@ -2502,6 +2503,7 @@ private:
private:
const std::set<Subroutine>& subroutines;
const ProgramCode& program_code;
Tegra::Shader::Header header;
const u32 main_offset;
Maxwell3D::Regs::ShaderStage stage;
const std::string& suffix;