set sampler max lod, min lod, lod bias and max anisotropy
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3 changed files with 33 additions and 13 deletions
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@ -168,20 +168,29 @@ struct TICEntry {
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// High 16 bits of the pitch value
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BitField<0, 16, u32> pitch_high;
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BitField<26, 1, u32> use_header_opt_control;
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BitField<27, 1, u32> depth_texture;
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BitField<28, 4, u32> max_mip_level;
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};
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union {
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BitField<0, 16, u32> width_minus_1;
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BitField<22, 1, u32> srgb_conversion;
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BitField<23, 4, TextureType> texture_type;
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BitField<29, 3, u32> border_size;
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};
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union {
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BitField<0, 16, u32> height_minus_1;
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BitField<16, 15, u32> depth_minus_1;
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};
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union {
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BitField<6, 13, u32> mip_lod_bias;
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BitField<27, 3, u32> max_anisotropy;
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};
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INSERT_PADDING_BYTES(8);
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union {
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BitField<0, 4, u32> res_min_mip_level;
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BitField<4, 4, u32> res_max_mip_level;
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};
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
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