input_common: Add VibrationDevice and VibrationDeviceFactory

A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
This commit is contained in:
Morph 2020-10-20 13:55:25 -04:00
parent 38110dd485
commit e9e1876e82
19 changed files with 327 additions and 101 deletions

View file

@ -121,6 +121,13 @@ using ButtonDevice = InputDevice<bool>;
*/
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
* A vibration device is an input device that returns an unsigned byte as status.
* It represents whether the vibration device supports vibration or not.
* If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
*/
using VibrationDevice = InputDevice<u8>;
/**
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector and orientation state matrix.

View file

@ -271,6 +271,10 @@ void Controller_NPad::OnLoadInputDevices() {
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
std::transform(players[i].vibrations.begin() +
Settings::NativeVibration::VIBRATION_HID_BEGIN,
players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END,
vibrations[i].begin(), Input::CreateDevice<Input::VibrationDevice>);
std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
@ -278,8 +282,10 @@ void Controller_NPad::OnLoadInputDevices() {
}
void Controller_NPad::OnRelease() {
for (std::size_t index = 0; index < connected_controllers.size(); ++index) {
VibrateControllerAtIndex(index, {});
for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) {
for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) {
VibrateControllerAtIndex(npad_idx, device_idx);
}
}
}
@ -674,9 +680,9 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode)
}
}
bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
const VibrationValue& vibration_value) {
if (!connected_controllers[npad_index].is_connected) {
if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) {
return false;
}
@ -686,10 +692,7 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index,
return false;
}
using namespace Settings::NativeButton;
const auto& button_state = buttons[npad_index];
return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
return vibrations[npad_index][device_index]->SetRumblePlay(
std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f),
vibration_value.freq_low,
std::min(vibration_value.amp_high * player.vibration_strength / 100.0f, 1.0f),
@ -717,6 +720,11 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
continue;
}
if (vibration_device_handles[i].device_index == DeviceIndex::None) {
UNREACHABLE_MSG("DeviceIndex should never be None!");
continue;
}
// Some games try to send mismatched parameters in the device handle, block these.
if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
(vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
@ -747,28 +755,8 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat
continue;
}
// TODO: Vibrate left/right vibration motors independently if possible.
if (VibrateControllerAtIndex(npad_index, vibration_values[i])) {
switch (connected_controllers[npad_index].type) {
case NPadControllerType::None:
UNREACHABLE();
break;
case NPadControllerType::ProController:
case NPadControllerType::Handheld:
case NPadControllerType::JoyDual:
// Since we can't vibrate motors independently yet, we can reduce state changes by
// assigning all 3 device indices the current vibration value.
latest_vibration_values[npad_index][0] = vibration_values[i];
latest_vibration_values[npad_index][1] = vibration_values[i];
latest_vibration_values[npad_index][2] = vibration_values[i];
break;
case NPadControllerType::JoyLeft:
case NPadControllerType::JoyRight:
case NPadControllerType::Pokeball:
default:
latest_vibration_values[npad_index][device_index] = vibration_values[i];
break;
}
if (VibrateControllerAtIndex(npad_index, device_index, vibration_values[i])) {
latest_vibration_values[npad_index][device_index] = vibration_values[i];
}
}
}

View file

@ -148,7 +148,8 @@ public:
void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode);
bool VibrateControllerAtIndex(std::size_t npad_index, const VibrationValue& vibration_value);
bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
const VibrationValue& vibration_value = {});
void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
const std::vector<VibrationValue>& vibration_values);
@ -399,18 +400,22 @@ private:
using StickArray = std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>;
using VibrationArray = std::array<std::array<std::unique_ptr<Input::VibrationDevice>,
Settings::NativeVibration::NUM_VIBRATIONS_HID>,
10>;
using MotionArray = std::array<
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
ButtonArray buttons;
StickArray sticks;
VibrationArray vibrations;
MotionArray motions;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
// Each controller should have their own styleset changed event
std::array<Kernel::EventPair, 10> styleset_changed_events;
std::array<std::array<VibrationValue, 3>, 10> latest_vibration_values;
std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
std::array<ControllerHolder, 10> connected_controllers{};
std::array<bool, 10> unintended_home_button_input_protection{};
GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};

View file

@ -998,6 +998,7 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
break;
case Controller_NPad::DeviceIndex::None:
default:
UNREACHABLE_MSG("DeviceIndex should never be None!");
vibration_device_info.position = VibrationDevicePosition::None;
break;
}