yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
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0bbf5e61f1
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14 changed files with 54 additions and 16 deletions
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@ -12,6 +12,7 @@
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/sdl/sdl.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/yuzu_icon.h"
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EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
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: input_subsystem{input_subsystem_} {
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@ -194,6 +195,22 @@ void EmuWindow_SDL2::WaitEvent() {
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}
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}
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void EmuWindow_SDL2::SetWindowIcon() {
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SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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if (yuzu_icon_stream == nullptr) {
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LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
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return;
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}
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SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
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if (window_icon == nullptr) {
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LOG_WARNING(Frontend, "Failed to read BMP from stream.");
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return;
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}
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// The icon is attached to the window pointer
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SDL_SetWindowIcon(render_window, window_icon);
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SDL_FreeSurface(window_icon);
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}
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
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}
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@ -32,6 +32,9 @@ public:
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/// Wait for the next event on the main thread.
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void WaitEvent();
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// Sets the window icon from yuzu.bmp
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void SetWindowIcon();
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protected:
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/// Called by WaitEvent when a key is pressed or released.
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void OnKeyEvent(int key, u8 state);
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@ -107,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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SetWindowIcon();
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if (fullscreen) {
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Fullscreen();
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}
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@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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std::exit(EXIT_FAILURE);
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}
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SetWindowIcon();
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switch (wm.subsystem) {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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