glsl: Initial backend

This commit is contained in:
ameerj 2021-05-19 21:58:32 -04:00
parent 3d822faea1
commit eaff1030de
28 changed files with 3297 additions and 2 deletions

View file

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
[[nodiscard]] std::string EmitGLSL(const Profile& profile, IR::Program& program,
Bindings& binding);
[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
Bindings binding;
return EmitGLSL(profile, program, binding);
}
} // namespace Shader::Backend::GLSL