Move screen size constants from video_core to core

video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
This commit is contained in:
Yuri Kunde Schlesner 2017-05-27 18:06:59 -07:00
parent 6665557ff7
commit eb10f25025
9 changed files with 63 additions and 51 deletions

View file

@ -5,10 +5,10 @@
#include <algorithm>
#include <cmath>
#include "common/assert.h"
#include "core/3ds.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/video_core.h"
/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
@ -38,11 +38,9 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
touch_x = VideoCore::kScreenBottomWidth *
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
touch_x = Core::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
touch_y = VideoCore::kScreenBottomHeight *
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
touch_y = Core::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_pressed = true;

View file

@ -5,16 +5,20 @@
#include <cmath>
#include "common/assert.h"
#include "core/3ds.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
#include "video_core/video_core.h"
namespace Layout {
static const float TOP_SCREEN_ASPECT_RATIO =
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth;
static const float BOT_SCREEN_ASPECT_RATIO =
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth;
float FramebufferLayout::GetScalingRatio() const {
return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth;
}
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
template <class T>
@ -106,10 +110,10 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio =
swapped
? VideoCore::kScreenBottomHeight * 4 /
(VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
: VideoCore::kScreenTopHeight * 4 /
(VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
? Core::kScreenBottomHeight * 4 /
(Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth)
: Core::kScreenTopHeight * 4 /
(Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth);
float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;

View file

@ -5,7 +5,9 @@
#pragma once
#include "common/math_util.h"
namespace Layout {
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
struct FramebufferLayout {
unsigned width;
@ -14,6 +16,12 @@ struct FramebufferLayout {
bool bottom_screen_enabled;
MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen;
/**
* Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
* screen.
*/
float GetScalingRatio() const;
};
/**
@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
}
} // namespace Layout