Move screen size constants from video_core to core

video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
This commit is contained in:
Yuri Kunde Schlesner 2017-05-27 18:06:59 -07:00
parent 6665557ff7
commit eb10f25025
9 changed files with 63 additions and 51 deletions

View file

@ -561,20 +561,16 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(
color_params.is_tiled = depth_params.is_tiled = true;
// Set the internal resolution, assume the same scaling factor for top and bottom screens
const Layout::FramebufferLayout& layout = VideoCore::g_emu_window->GetFramebufferLayout();
if (Settings::values.resolution_factor == 0.0f) {
float resolution_scale_factor = Settings::values.resolution_factor;
if (resolution_scale_factor == 0.0f) {
// Auto - scale resolution to the window size
color_params.res_scale_width = depth_params.res_scale_width =
(float)layout.top_screen.GetWidth() / VideoCore::kScreenTopWidth;
color_params.res_scale_height = depth_params.res_scale_height =
(float)layout.top_screen.GetHeight() / VideoCore::kScreenTopHeight;
} else {
// Otherwise, scale the resolution by the specified factor
color_params.res_scale_width = Settings::values.resolution_factor;
depth_params.res_scale_width = Settings::values.resolution_factor;
color_params.res_scale_height = Settings::values.resolution_factor;
depth_params.res_scale_height = Settings::values.resolution_factor;
resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
}
// Scale the resolution by the specified factor
color_params.res_scale_width = resolution_scale_factor;
depth_params.res_scale_width = resolution_scale_factor;
color_params.res_scale_height = resolution_scale_factor;
depth_params.res_scale_height = resolution_scale_factor;
color_params.addr = config.GetColorBufferPhysicalAddress();
color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);

View file

@ -15,21 +15,6 @@ class RendererBase;
namespace VideoCore {
// 3DS Video Constants
// -------------------
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
// heights and widths of the screens listed here.
static const int kScreenTopWidth = 400; ///< 3DS top screen width
static const int kScreenTopHeight = 240; ///< 3DS top screen height
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
// Video core renderer
// ---------------------
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
extern EmuWindow* g_emu_window; ///< Emu window