engines/maxwell_3d: Add TFB registers and store them in shader registry

This commit is contained in:
ReinUsesLisp 2020-03-02 01:54:00 -03:00
parent b1acb4f73f
commit eb5861e0a2
4 changed files with 45 additions and 6 deletions

View file

@ -48,7 +48,7 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler;
};
constexpr u32 NativeVersion = 19;
constexpr u32 NativeVersion = 20;
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};