engines/maxwell_3d: Add TFB registers and store them in shader registry
This commit is contained in:
parent
b1acb4f73f
commit
eb5861e0a2
4 changed files with 45 additions and 6 deletions
|
@ -48,7 +48,7 @@ struct BindlessSamplerKey {
|
|||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 19;
|
||||
constexpr u32 NativeVersion = 20;
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
ShaderCacheVersionHash hash{};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue