gl_shader_cache: Link loading screen with disk shader cache load
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df0f31f44e
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10 changed files with 62 additions and 12 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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@ -63,6 +64,7 @@ public:
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources() {}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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};
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} // namespace VideoCore
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@ -449,7 +449,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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}
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
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const u64 page_start{addr >> Memory::PAGE_BITS};
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const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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@ -479,8 +479,9 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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cached_pages.add({pages_interval, delta});
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}
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void RasterizerOpenGL::LoadDiskResources() {
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shader_cache.LoadDiskCache();
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_cache.LoadDiskCache(stop_loading, callback);
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}
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std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <map>
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#include <memory>
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@ -65,7 +66,8 @@ public:
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
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void LoadDiskResources() override;
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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@ -345,7 +345,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
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: RasterizerCache{rasterizer}, disk_cache{system} {}
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void ShaderCacheOpenGL::LoadDiskCache() {
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void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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const auto transferable = disk_cache.LoadTransferable();
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if (!transferable) {
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return;
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@ -355,10 +356,18 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
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const auto supported_formats{GetSupportedFormats()};
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const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
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const auto unspecialized{
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GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
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if (stop_loading)
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return;
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// Build shaders
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if (callback)
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callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
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for (std::size_t i = 0; i < usages.size(); ++i) {
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if (stop_loading)
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return;
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const auto& usage{usages[i]};
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LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
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i + 1, usages.size());
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@ -381,6 +390,9 @@ void ShaderCacheOpenGL::LoadDiskCache() {
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usage.bindings, usage.primitive, true);
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}
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precompiled_programs.insert({usage, std::move(shader)});
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if (callback)
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callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
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}
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// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
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@ -420,11 +432,19 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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}
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std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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std::map<u64, UnspecializedShader> unspecialized;
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for (const auto& raw : raws) {
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if (callback)
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callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
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for (std::size_t i = 0; i < raws.size(); ++i) {
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if (stop_loading)
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return {};
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const auto& raw{raws[i]};
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const u64 unique_identifier = raw.GetUniqueIdentifier();
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const u64 calculated_hash =
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GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
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@ -454,6 +474,9 @@ std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShade
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unspecialized.insert(
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{raw.GetUniqueIdentifier(),
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{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
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if (callback)
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callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
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}
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return unspecialized;
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}
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@ -15,6 +15,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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@ -114,13 +115,15 @@ public:
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explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
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/// Loads disk cache for the current game
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void LoadDiskCache();
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void LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback);
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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private:
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std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
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