gl_shader_cache: Link loading screen with disk shader cache load
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10 changed files with 62 additions and 12 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <functional>
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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@ -63,6 +64,7 @@ public:
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virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources() {}
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virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
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const DiskResourceLoadCallback& callback = {}) {}
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};
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} // namespace VideoCore
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