gl_shader_cache: Link loading screen with disk shader cache load
This commit is contained in:
parent
df0f31f44e
commit
eb73247433
10 changed files with 62 additions and 12 deletions
|
@ -28,6 +28,7 @@
|
|||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_cmd/config.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
|
@ -217,6 +218,8 @@ int main(int argc, char** argv) {
|
|||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
while (emu_window->IsOpen()) {
|
||||
system.RunLoop();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue