gl_shader_cache: Link loading screen with disk shader cache load

This commit is contained in:
ReinUsesLisp 2019-01-21 16:38:23 -03:00
parent df0f31f44e
commit eb73247433
10 changed files with 62 additions and 12 deletions

View file

@ -28,6 +28,7 @@
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@ -217,6 +218,8 @@ int main(int argc, char** argv) {
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
system.Renderer().Rasterizer().LoadDiskResources();
while (emu_window->IsOpen()) {
system.RunLoop();
}