Remove empty newlines in #include blocks.

This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
This commit is contained in:
Emmanuel Gil Peyrot 2016-09-21 00:21:23 +09:00
parent 396a8d91a4
commit ebdae19fd2
289 changed files with 233 additions and 750 deletions

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@ -2,16 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include <memory>
#include <string>
#include "audio_core/audio_core.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/null_sink.h"
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "core/core_timing.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/service/dsp_dsp.h"

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@ -2,13 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/codec.h"
#include <array>
#include <cstddef>
#include <cstring>
#include <vector>
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"

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@ -6,7 +6,6 @@
#include <array>
#include <vector>
#include "common/common_types.h"
namespace Codec {

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@ -6,7 +6,6 @@
#include <algorithm>
#include <array>
#include "common/common_types.h"
namespace DSP {

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@ -2,10 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/dsp.h"
#include <array>
#include <memory>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/mixers.h"
#include "audio_core/hle/pipe.h"
#include "audio_core/hle/source.h"

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@ -8,9 +8,7 @@
#include <cstddef>
#include <memory>
#include <type_traits>
#include "audio_core/hle/common.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"

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@ -2,13 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/filter.h"
#include <array>
#include <cstddef>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/filter.h"
#include "common/common_types.h"
#include "common/math_util.h"

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@ -5,10 +5,8 @@
#pragma once
#include <array>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "common/common_types.h"
namespace DSP {

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@ -7,7 +7,6 @@
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/mixers.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"

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@ -5,7 +5,6 @@
#pragma once
#include <array>
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"

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@ -2,16 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/pipe.h"
#include <array>
#include <vector>
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/pipe.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/service/dsp_dsp.h"
namespace DSP {

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@ -6,7 +6,6 @@
#include <cstddef>
#include <vector>
#include "common/common_types.h"
namespace DSP {

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@ -2,17 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/hle/source.h"
#include <algorithm>
#include <array>
#include "audio_core/codec.h"
#include "audio_core/hle/common.h"
#include "audio_core/hle/source.h"
#include "audio_core/interpolate.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/memory.h"
namespace DSP {

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@ -7,13 +7,11 @@
#include <array>
#include <queue>
#include <vector>
#include "audio_core/codec.h"
#include "audio_core/hle/common.h"
#include "audio_core/hle/dsp.h"
#include "audio_core/hle/filter.h"
#include "audio_core/interpolate.h"
#include "common/common_types.h"
namespace DSP {

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include "audio_core/interpolate.h"
#include "common/assert.h"
#include "common/math_util.h"

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@ -6,7 +6,6 @@
#include <array>
#include <vector>
#include "common/common_types.h"
namespace AudioInterp {

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@ -5,7 +5,6 @@
#pragma once
#include <cstddef>
#include "audio_core/audio_core.h"
#include "audio_core/sink.h"

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@ -2,15 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <list>
#include <vector>
#include <SDL.h>
#include "audio_core/audio_core.h"
#include "audio_core/sdl2_sink.h"
#include <list>
#include <numeric>
#include <vector>
#include <SDL.h>
#include "audio_core/audio_core.h"
#include "common/assert.h"
#include "common/logging/log.h"

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@ -6,7 +6,6 @@
#include <cstddef>
#include <memory>
#include "audio_core/sink.h"
namespace AudioCore {

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@ -5,7 +5,6 @@
#pragma once
#include <vector>
#include "common/common_types.h"
namespace AudioCore {

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@ -2,12 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sink_details.h"
#include <memory>
#include <vector>
#include "audio_core/null_sink.h"
#include "audio_core/sink_details.h"
#ifdef HAVE_SDL2
#include "audio_core/sdl2_sink.h"
#endif

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@ -2,15 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/time_stretch.h"
#include <chrono>
#include <cmath>
#include <vector>
#include <SoundTouch.h>
#include "audio_core/audio_core.h"
#include "audio_core/time_stretch.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"

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@ -5,7 +5,6 @@
#include <cstddef>
#include <memory>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {