Remove empty newlines in #include blocks.

This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
This commit is contained in:
Emmanuel Gil Peyrot 2016-09-21 00:21:23 +09:00
parent 396a8d91a4
commit ebdae19fd2
289 changed files with 233 additions and 750 deletions

View file

@ -21,22 +21,19 @@
#include <Windows.h>
#endif
#include "citra/config.h"
#include "citra/emu_window/emu_window_sdl2.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/system.h"
#include "citra/config.h"
#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
static void PrintHelp(const char* argv0) {

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@ -2,21 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "config.h"
#include <memory>
#include <inih/cpp/INIReader.h>
#include <SDL.h>
#include <inih/cpp/INIReader.h>
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/settings.h"
#include "config.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";

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@ -6,7 +6,6 @@
#include <memory>
#include <string>
#include <inih/cpp/INIReader.h>
class Config {

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@ -5,22 +5,16 @@
#include <algorithm>
#include <cstdlib>
#include <string>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <glad/glad.h>
#include "citra/emu_window/emu_window_sdl2.h"
#include "common/key_map.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {

View file

@ -5,7 +5,6 @@
#pragma once
#include <utility>
#include "common/emu_window.h"
struct SDL_Window;