Remove empty newlines in #include blocks.

This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
This commit is contained in:
Emmanuel Gil Peyrot 2016-09-21 00:21:23 +09:00
parent 396a8d91a4
commit ebdae19fd2
289 changed files with 233 additions and 750 deletions

View file

@ -2,28 +2,23 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/shader/shader.h"
#include <atomic>
#include <cmath>
#include <cstring>
#include <unordered_map>
#include <utility>
#include <boost/range/algorithm/fill.hpp>
#include "common/bit_field.h"
#include "common/hash.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64
#include "video_core/shader/shader_jit_x64.h"
#endif // ARCHITECTURE_x86_64
#include "video_core/video_core.h"
namespace Pica {

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@ -9,16 +9,12 @@
#include <memory>
#include <type_traits>
#include <vector>
#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"

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@ -2,21 +2,18 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/shader/shader.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <numeric>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
using nihstro::OpCode;

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@ -2,23 +2,19 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <xmmintrin.h>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "common/x64/abi.h"
#include "common/x64/cpu_detect.h"
#include "common/x64/emitter.h"
#include "shader.h"
#include "shader_jit_x64.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"

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@ -8,13 +8,10 @@
#include <cstddef>
#include <utility>
#include <vector>
#include <nihstro/shader_bytecode.h>
#include "common/bit_set.h"
#include "common/common_types.h"
#include "common/x64/emitter.h"
#include "video_core/shader/shader.h"
using nihstro::Instruction;