core_timing: Use better reference tracking for EventType. (#3159)
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
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17 changed files with 103 additions and 161 deletions
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@ -37,7 +37,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
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: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
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sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
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release_event = core_timing.RegisterEvent(
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release_event = Core::Timing::CreateEvent(
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name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
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}
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@ -98,18 +98,19 @@ private:
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/// Gets the number of core cycles when the specified buffer will be released
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s64 GetBufferReleaseCycles(const Buffer& buffer) const;
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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float game_volume = 1.0f; ///< The volume the game currently has set
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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u32 sample_rate; ///< Sample rate of the stream
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Format format; ///< Format of the stream
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float game_volume = 1.0f; ///< The volume the game currently has set
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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std::shared_ptr<Core::Timing::EventType>
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release_event; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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};
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using StreamPtr = std::shared_ptr<Stream>;
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