core_timing: Use better reference tracking for EventType. (#3159)

* core_timing: Use better reference tracking for EventType.

- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
This commit is contained in:
bunnei 2019-11-26 21:48:56 -05:00 committed by GitHub
parent 31daaa7911
commit ec0ce96c56
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17 changed files with 103 additions and 161 deletions

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@ -11,13 +11,12 @@
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event =
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
InterruptManager::~InterruptManager() = default;