core_timing: Use better reference tracking for EventType. (#3159)

* core_timing: Use better reference tracking for EventType.

- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
This commit is contained in:
bunnei 2019-11-26 21:48:56 -05:00 committed by GitHub
parent 31daaa7911
commit ec0ce96c56
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17 changed files with 103 additions and 161 deletions

View file

@ -37,8 +37,8 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
displays.emplace_back(4, "Null", system);
// Schedule the screen composition events
composition_event = system.CoreTiming().RegisterEvent(
"ScreenComposition", [this](u64 userdata, s64 cycles_late) {
composition_event =
Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
Compose();
const auto ticks =
Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();

View file

@ -103,7 +103,7 @@ private:
u32 swap_interval = 1;
/// Event that handles screen composition.
Core::Timing::EventType* composition_event;
std::shared_ptr<Core::Timing::EventType> composition_event;
Core::System& system;
};