renderer_opengl: Better handling of framebuffer transform flags.
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c2c55e0811
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4 changed files with 23 additions and 6 deletions
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@ -27,10 +27,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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offset, width, height, stride, format);
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using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const Tegra::FramebufferConfig framebuffer{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), transform};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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@ -47,6 +47,8 @@ public:
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~BufferQueue() = default;
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enum class BufferTransformFlags : u32 {
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/// No transform flags are set
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Unset = 0x00,
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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