renderer_opengl: Better handling of framebuffer transform flags.
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4 changed files with 23 additions and 6 deletions
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@ -8,6 +8,7 @@
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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@ -38,7 +39,9 @@ struct FramebufferConfig {
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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bool flip_vertical;
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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};
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namespace Engines {
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