glasm: Implement TEX and TEXS instructions

Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
This commit is contained in:
ReinUsesLisp 2021-05-17 02:52:01 -03:00 committed by ameerj
parent c42a6143a5
commit ec6fc5fe78
10 changed files with 276 additions and 70 deletions

View file

@ -283,6 +283,9 @@ void SetupOptions(std::string& header, Info info) {
if (info.uses_subgroup_shuffles) {
header += "OPTION NV_shader_thread_shuffle;";
}
if (info.uses_sparse_residency) {
header += "OPTION EXT_sparse_texture2;";
}
const auto non_zero_frag_colors{info.stores_frag_color | std::views::drop(1)};
if (std::ranges::find(non_zero_frag_colors, true) != non_zero_frag_colors.end()) {
header += "OPTION ARB_draw_buffers;";