glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
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parent
c42a6143a5
commit
ec6fc5fe78
10 changed files with 276 additions and 70 deletions
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@ -177,14 +177,13 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
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const IR::Value sample{[&]() -> IR::Value {
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if (tex.dc == 0) {
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if (HasExplicitLod(blod)) {
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return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
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return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, info);
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} else {
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return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
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}
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}
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if (HasExplicitLod(blod)) {
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return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
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info);
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return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, info);
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} else {
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return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
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info);
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@ -81,18 +81,18 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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switch (texs.encoding) {
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case 0: // 1D.LZ
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info.type.Assign(TextureType::Color1D);
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return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, {}, info);
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return v.ir.ImageSampleExplicitLod(handle, v.F(reg_a), zero, {}, info);
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case 1: // 2D
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info.type.Assign(TextureType::Color2D);
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return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_b), {}, {}, {}, info);
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case 2: // 2D.LZ
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info.type.Assign(TextureType::Color2D);
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return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, {}, info);
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return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info);
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case 3: // 2D.LL
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::Color2D);
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return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {},
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{}, info);
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info);
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case 4: // 2D.DC
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::Color2D);
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@ -105,13 +105,13 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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info.type.Assign(TextureType::Color2D);
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info.is_depth.Assign(1);
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return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
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v.F(reg_b + 1), v.F(reg_b), {}, {}, info);
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v.F(reg_b + 1), v.F(reg_b), {}, info);
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case 6: // 2D.LZ.DC
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::Color2D);
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info.is_depth.Assign(1);
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return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
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zero, {}, {}, info);
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zero, {}, info);
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case 7: // ARRAY_2D
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::ColorArray2D);
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@ -123,7 +123,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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info.type.Assign(TextureType::ColorArray2D);
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return v.ir.ImageSampleExplicitLod(
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handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
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zero, {}, {}, info);
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zero, {}, info);
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case 9: // ARRAY_2D.LZ.DC
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CheckAlignment(reg_a, 2);
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CheckAlignment(reg_b, 2);
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@ -131,7 +131,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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info.is_depth.Assign(1);
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return v.ir.ImageSampleDrefExplicitLod(
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handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
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v.F(reg_b + 1), zero, {}, {}, info);
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v.F(reg_b + 1), zero, {}, info);
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case 10: // 3D
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::Color3D);
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@ -141,7 +141,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::Color3D);
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return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {},
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{}, info);
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info);
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case 12: // CUBE
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CheckAlignment(reg_a, 2);
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info.type.Assign(TextureType::ColorCube);
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@ -152,7 +152,7 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
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CheckAlignment(reg_b, 2);
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info.type.Assign(TextureType::ColorCube);
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return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b),
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v.F(reg_b + 1), {}, {}, info);
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v.F(reg_b + 1), {}, info);
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default:
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throw NotImplementedException("Illegal encoding {}", texs.encoding.Value());
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}
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