Garbage Collection: Redesign the algorithm to do a better use of memory.
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13 changed files with 156 additions and 32 deletions
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@ -29,15 +29,16 @@ enum class ImageFlagBits : u32 {
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Sparse = 1 << 9, ///< Image has non continous submemory.
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// Garbage Collection Flags
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BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
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///< garbage collection priority
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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///< collection
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BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
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///< garbage collection priority
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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///< collection
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GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
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// Rescaler
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Rescaled = 1 << 12,
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CheckingRescalable = 1 << 13,
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IsRescalable = 1 << 14,
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Rescaled = 1 << 13,
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CheckingRescalable = 1 << 14,
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IsRescalable = 1 << 15,
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -50,14 +50,21 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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void(slot_samplers.insert(runtime, sampler_descriptor));
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const u64 possible_expected_memory = (device_memory * 4) / 10;
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const u64 possible_critical_memory = (device_memory * 7) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB);
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minimum_memory = 0;
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
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expected_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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critical_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
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DEFAULT_CRITICAL_MEMORY));
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minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2);
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LOG_CRITICAL(Debug, "Available Memory: {}", device_memory / 1_MiB);
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} else {
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// On OpenGL we can be more conservatives as the driver takes care.
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expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
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critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
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minimum_memory = 0;
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@ -76,7 +83,8 @@ void TextureCache<P>::RunGarbageCollector() {
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}
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--num_iterations;
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auto& image = slot_images[image_id];
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const bool must_download = image.IsSafeDownload();
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const bool must_download =
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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if (!high_priority_mode && must_download) {
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return false;
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}
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@ -99,6 +107,10 @@ void TextureCache<P>::RunGarbageCollector() {
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template <class P>
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void TextureCache<P>::TickFrame() {
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// If we can obtain the memory info, use it instead of the estimate.
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if (runtime.CanReportMemoryUsage()) {
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total_used_memory = runtime.GetDeviceMemoryUsage();
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}
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if (total_used_memory > minimum_memory) {
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RunGarbageCollector();
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}
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@ -106,7 +118,9 @@ void TextureCache<P>::TickFrame() {
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sentenced_framebuffers.Tick();
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sentenced_image_view.Tick();
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runtime.TickFrame();
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critical_gc = 0;
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++frame_tick;
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LOG_CRITICAL(Debug, "Current memory: {}", total_used_memory / 1_MiB);
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}
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template <class P>
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@ -1052,6 +1066,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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for (const ImageId overlap_id : overlap_ids) {
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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new_image.flags |= ImageFlagBits::GpuModified;
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new_image.modification_tick =
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std::max(overlap.modification_tick, new_image.modification_tick);
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}
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if (overlap.info.num_samples != new_image.info.num_samples) {
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LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
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} else {
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@ -1414,6 +1433,10 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) {
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RunGarbageCollector();
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critical_gc++;
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}
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
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@ -1704,6 +1727,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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aliased_images.push_back(&aliased);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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if (True(aliased_image.flags & ImageFlagBits::GpuModified)) {
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image.flags |= ImageFlagBits::GpuModified;
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}
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}
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}
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if (aliased_images.empty()) {
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@ -59,8 +59,12 @@ class TextureCache {
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/// True when the API can provide info about the memory of the device.
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static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
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static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
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static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
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static constexpr s64 TARGET_THRESHOLD = 4_GiB;
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static constexpr s64 MIN_VACANCY_EXPECTED = (6 * TARGET_THRESHOLD) / 10;
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static constexpr s64 MIN_VACANCY_CRITICAL = (3 * TARGET_THRESHOLD) / 10;
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static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB;
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static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB;
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static constexpr size_t GC_EMERGENCY_COUNTS = 2;
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using Runtime = typename P::Runtime;
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using Image = typename P::Image;
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@ -372,6 +376,7 @@ private:
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u64 minimum_memory;
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u64 expected_memory;
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u64 critical_memory;
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size_t critical_gc;
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SlotVector<Image> slot_images;
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SlotVector<ImageMapView> slot_map_views;
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