glsl: Fix non-immediate buffer access

and many other misc implementations
This commit is contained in:
ameerj 2021-05-27 00:26:16 -04:00
parent d171083d53
commit ed14d31f66
12 changed files with 133 additions and 72 deletions

View file

@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
void EmitContext::SetupExtensions(std::string& header) {
header += "#extension GL_ARB_separate_shader_objects : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}