glsl: Fix non-immediate buffer access

and many other misc implementations
This commit is contained in:
ameerj 2021-05-27 00:26:16 -04:00
parent d171083d53
commit ed14d31f66
12 changed files with 133 additions and 72 deletions

View file

@ -90,6 +90,21 @@ public:
Add<Type::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x3>(format_str, inst, args...);
}
template <typename... Args>
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::U32x4>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x4>(format_str, inst, args...);