glsl: Fix non-immediate buffer access

and many other misc implementations
This commit is contained in:
ameerj 2021-05-27 00:26:16 -04:00
parent d171083d53
commit ed14d31f66
12 changed files with 133 additions and 72 deletions

View file

@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
throw NotImplementedException("GLSL Instruction");
ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,