gl_rasterizer: Implement AnalyzeVertexArray.

This commit is contained in:
bunnei 2018-03-24 02:01:03 -04:00
parent 8041d72a1f
commit ed2134784e
2 changed files with 56 additions and 1 deletions

View file

@ -14,7 +14,10 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
@ -146,7 +149,24 @@ static constexpr std::array<GLenum, 4> vs_attrib_types{
};
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
UNIMPLEMENTED();
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& vertex_attributes = regs.vertex_attrib_format;
if (is_indexed) {
UNREACHABLE();
}
const u32 vertex_num = regs.vertex_buffer.count;
vs_input_size = 0;
u32 max_offset{};
for (const auto& attrib : vertex_attributes) {
if (max_offset >= attrib.offset) {
continue;
}
max_offset = attrib.offset;
vs_input_size = max_offset + attrib.SizeInBytes();
}
vs_input_size *= vertex_num;
}
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {